Tuesday, 5 May 2015

Week 8: Programming a Robot (3-4)

I have just played the angry birds game from the Hour of Code website

I found it, as the Frozen game, an educational resource that students would relate to, enjoy and want to participate in. I enjoyed using code to explore the game and love how you can uncover the code and see how the bird is able to move and what each movement is in code. It is a good game to relate to other lessons on code that have been discussed in other journal entries. It introduces computational and algorithmic thinking to students, which can also be linked to other lessons that I have discussed in other entries. Through this activity students will learn some widely beneficial lessons such as learning more in depth about digital systems, further developing their computational and systems thinking, learning how to manage data and the variety of uses of computer code whilst fostering curiosity and persistence. They will also meet lesson outcomes such as using their computational thinking and knowledge of the key concepts of abstraction and algorithms to create digital solutions (Australian Curriculum Assessment and Reporting Authority [ACARA], 2015) and being able to "confidently use digital systems to efficiently and effectively automate the transformation of data into information..." (ACARA, 2015).


References
Australian Curriculum Assessment and Reporting Authority [ACARA]. (2015). Rationale. Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/rationale
ACARA. (2015). Aims. Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/aims
CODE STUDIO. (2014). Hour of Code: Tutorials for Beginners. Retrieved from http://code.org/learn
Philips, T. (2015). Computational thinking. Retrieved from http://tessphilips.blogspot.com.au/2015/04/computational-thinking.html
Philips, T. (2015). Week 6: Binary code game. Retrieved from http://tessphilips.blogspot.com.au/2015/04/binary-code-game.html

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