I have been asked to design an activity similar to those on the Khan Academy site.
My activity is for students to design a shape, letter, number etc. and its coordinates on the page e.g. x(distance from left side of page), y (distance from top of page), w (width), h (height). Then swap coordinates with other students so that they have to design what the other student designed, using the coordinates they have been given.
This aligns with the Processes and Production skills strand of the Australian Curriculum: Digital Technologies F-2 band:
Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004) (Australian Curriculum Assessment and Reporting Authority, 2015)
I believe it is an excellent game that students can easily play and would enjoy participating in whilst educating them about how code works in an unplugged environment. It is further developing their computational thought process to further align with other lessons on code that have been mentioned throughout my journal. Such as using their new knowledge about code in sites like the Khan Academy and http://code.org/.
References
Australian Curriculum Assessment and Reporting Authority. (2015). Foundation to Year 2 Content Descriptions: Digital Technologies Processes and Production Skills. Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/curriculum/f-10?layout=1#cdcode=ACTDIP004&level=F-2
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