Figure: Prottsman, Thinking Myself, 2011
I found this week, using the site 'Thinking Myself' a very useful game to illustrate the four categories of computational thinking: abstractions, patterns, decomposition, algorithms. It was an enjoyable learning experience I believe students from a variety of age groups would be able to understand and enjoy.
References
Prottsman, K. (2011). Thinking Myself. Retrieved from http://games.thinkingmyself.com/
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