When I first began this course about Technology, 8 weeks
ago, I initially thought it would be very boring and learning how to use
digital systems such computers and Ipad’s and perform simple tasks such as
excel or word. I had never really had much appreciation for Technology and have
always resented how digitalised society is becoming and dreaded the future of
technology in regards to the Education system. However it is clear that society
is becoming more and more digitalised therefore we (as teachers) need to keep
up with that demand and educate our students about Digital Technologies.
As soon as I began the course I found it very daunting and
could immediately see the differences between Design Technology and Digital
Technologies. However through the weekly challenges and great support from
peers and lecturers I have found the course very interesting and it has quickly
became my favourite for this term. It is amazing learning about all the
different technologies and how we can support/use them in our classroom
pedagogy and I have gathered an immense range of resources to take with me
throughout my career.
When I started learning about binary code I was very
intimidated coming straight from Design Technologies, which I had felt I had
done rather good in, to being so confused as soon as I started Digital
Technologies. However as I said, with help from others I realised it wasn’t
that scary and I rather enjoyed all the examples and video lesson
demonstrations provided on moodle. I realised they were easy games I could use
either with digital media or ‘unplugged’ with all ages of students. I was less
confident then I am now, when I first began this stage of the course however I
can say I am a little more confident now and probably still have a lot more learning
to go yet before I am very confident in this field. However I have still effectively
used digital systems to “automate the transformation of data into information”
(ACARA, 2015a) as seen through the links provided.
Throughout this course I have participated in a variety of
challenges that I can use in my classroom pedagogy. I have investigated,
designed, planned, created and evaluated solutions to various problems that
have occurred. Throughout designing these solutions I have always considered
the environmental impacts and kept in mind a sustainable future. Which is what
my students would be required to do when they are designing their own games or
fulfilling challenges set for them, similar to the challenges I have undertook.
Each challenge I have participated in over the last few weeks have been based
on the four key concepts of computational thinking; abstraction, decomposition,
algorithms and patterns. I have created
digital solutions to the problems that have been handed to me using the before
mentioned key concepts as well as data collection, representation and
interpretation, specification and implementation.
The Rationale for the Digital Technologies Curriculum
mentions the learning benefits for students during participation in the course.
I have to agree with it because through the challenges I have participated in,
that I will utilise in my classroom, I know my curiosity, persistence,
innovation, creativity, confidence and respect (ACARA, 2015b) have
heightened and I will expect the same results from my students. I can teach Digital Technologies to my
students using either independent or collaborative techniques to portray my
message to the students.
Through educating my students about Digital Technologies
they will learn a “critical appreciation of the processes through which
technologies are developed and how technologies can contribute to societies”
(ACARA, 2015c). I will educate my students on how to become
innovative creators of digital solutions and effective users of digital systems
(ACARA, 2015d).
Through the completion of various challenges throughout the
last 3 weeks, I believe I have further developed my computational thinking. All
challenges I have partaken in have involved me using my problem-solving skills
through digital systems, logically organising data, breaking down problems and
designing and using algorithms, as can be seen through the links provided. In
my classroom I will enlist challenges similar to all of the ones which will
further enhance their computational thinking as well.
References
Australian Curriculum Assessment and Reporting Authority: Digital Technologies. (2015a). Aims. Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/aims
Australian Curriculum Assessment and Reporting Authority: Digital Technologies. (2015b). Rationale. Retrieved from http://www.australiancurriculum.edu.au/technologies/digital-technologies/curriculum/f-10?layout=1
Australian Curriculum Assessment and Reporting Authority: Technology. (2015c&d). Rationale. Retrieved from http://www.australiancurriculum.edu.au/technologies/rationale